﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using Microsoft.Practices.Unity;

namespace CoderJoe.WoW.GearManager.Views
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public Workspace Workspace { get; set; }

        public MainWindow()
        {
            Workspace = (App.Current as App).Workspace;

            InitializeComponent();

			Workspace.BuildUp(this.characterView);
        }

        private void LoadFromArmory_Click(object sender, RoutedEventArgs e)
        {
            LoadCharacterController loadService = Workspace.Resolve<LoadCharacterController>();
            loadService.Show();            
        }
    }
}
